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Before sprawling open worlds and battle royales took over, one studio quietly rewired how we think about strategy games: Westwood Studios.
From crunchy ’80s RPGs to the bombastic Command & Conquer series, Westwood helped define PC gaming’s golden age. If you’ve ever been
yelled at by an in-game voice saying “Construction complete,” you’ve already felt their influence.
This Westwood Studios games list brings together all the major video games developed by Westwood, from their early days as
Westwood Associates through their RTS dominance and late-life experiments under Electronic Arts. We’ll walk through the full catalog, highlight
the big franchises, and share practical tips and “lived” experiences for revisiting these classics today.
Who Were Westwood Studios?
Westwood was founded in 1985 in Las Vegas as Westwood Associates, doing contract work and co-developing titles for other publishers.
By the early ’90s they’d become known for polished PC RPGs and adventure games like Eye of the Beholder and The Legend of Kyrandia,
before blowing the doors off the strategy genre with Dune II and, soon after, Command & Conquer.
In 1992, after partnering closely with Virgin Interactive, the studio took on the name Westwood Studios. Electronic Arts acquired
them in 1998, and while the brand closed in 2003, Westwood’s DNA lived on in later Command & Conquer titles and in new studios founded by former
staff. For many players, “Westwood” is still shorthand for imaginative strategy games, moody adventures, and glorious FMV cutscenes.
How This Westwood Studios Games List Is Organized
Westwood touched a lot of projects: original games, licensed titles, co-developed releases, expansions, and ports. To keep things readable while still
honoring the “all games” spirit, this guide:
- Focuses on original Westwood-developed games and major expansions (not every later port or compilation).
- Groups games by era – from early Westwood Associates work to late EA-era experiments.
- Highlights key series: Command & Conquer, Dune, Lands of Lore, Kyrandia, and notable licensed projects.
If you’re cataloging your retro collection, planning a replay marathon, or building a fan site, this gives you a clean, human-friendly overview of
all video games made by Westwood Studios in their core catalog.
Complete Westwood Studios Games List (Core Catalog)
1. Early Years as Westwood Associates (1988–1991)
In the late ’80s Westwood cut its teeth on RPGs, licensed tie-ins, and educational games, often for other publishers. These titles show up on a lot of
retro lists and laid foundations for their later design chops.
- Questron II (1988) – A classic top-down RPG and one of Westwood’s first credited development roles.
- Donald’s Alphabet Chase (1988) – A kid-friendly educational game starring Donald Duck, teaching letters with simple mini-games.
- BattleTech: The Crescent Hawk’s Inception (1988) – A story-driven RPG set in the BattleTech universe.
- Blackjack Academy (1988) – A card-game simulator that doubles as a blackjack tutorial.
- Mars Saga / Mines of Titan (1988–1989) – A sci-fi RPG about survival and mystery on Mars (later reworked as Mines of Titan).
- A Nightmare on Elm Street (1989, home computer versions) – A horror action game based on the film license.
- Hillsfar (1989, various computer versions) – A D&D-licensed hybrid of mini-games and exploration.
- BattleTech: The Crescent Hawk’s Revenge (1990) – Real-time tactics spin on BattleTech, foreshadowing Westwood’s RTS future.
- Circuit’s Edge (1990) – A gritty cyberpunk RPG/adventure based on the novel When Gravity Fails.
- DragonStrike (1990) – A Dungeons & Dragons flight combat game where you ride dragons into battle.
- Goofy’s Railway Express (1990) – Another Disney educational title with simple puzzles and minigames.
- Mickey’s Runaway Zoo (1991) – A playful educational adventure starring Mickey Mouse.
- Eye of the Beholder (1991, computer versions)
- Eye of the Beholder II: The Legend of Darkmoon (1991–1992) – First-person dungeon crawlers that became PC-RPG classics.
- Dungeons & Dragons: Warriors of the Eternal Sun (1992, Sega Genesis)
- Dungeons & Dragons: Order of the Griffon (1992, TurboGrafx-16)
- Ancient Glory (early ’90s) – A lesser-known action title co-developed with another studio.
2. Westwood Studios Era Begins (1992–1994)
After the name change to Westwood Studios, the team dove into original IP and refined adventure and RPG formats, while also experimenting with big
licenses.
- The Legend of Kyrandia (1992)
- The Legend of Kyrandia: Hand of Fate (1993)
- The Legend of Kyrandia: Malcolm’s Revenge (1994) – A whimsical, beautifully drawn point-and-click trilogy with puzzle-heavy storytelling.
- Dune II: The Building of a Dynasty (1992, PC) – The landmark RTS that laid the groundwork for the modern real-time strategy genre.
- Lands of Lore: The Throne of Chaos (1993) – A polished first-person fantasy RPG with full voice acting and rich environments.
- Young Merlin (1994, SNES) – Action-adventure take on the Merlin mythos.
- The Lion King (1994, PC and some console versions) – A challenging platformer adaptation of the Disney film.
3. The Rise of Real-Time Strategy (1995–1999)
This is the period most players associate with Westwood: RTS dominance, cinematic storytelling, and soundtracks that still live rent-free in fans’
heads.
- Monopoly (1995, PC) – A digital board-game adaption with animated tokens and full ruleset.
- Command & Conquer (1995)
- Command & Conquer: The Covert Operations (1996, expansion)
- Command & Conquer: Red Alert (1996)
- Red Alert: Counterstrike (1997, expansion)
- Red Alert: The Aftermath (1997, expansion)
- Command & Conquer: Red Alert – Retaliation (1998, console compilation of expansions)
- Lands of Lore: Guardians of Destiny (1997)
- Blade Runner (1997, PC adventure) – A moody, branching adventure set in the Blade Runner universe.
- Games People Play: Hearts, Spades & Euchre (1997) – A casual card collection for Windows.
- Dune 2000 (1998) – A remake/reimagining of Dune II with updated graphics and FMV.
- Golden Nugget 64 (1998, N64) – A casino game with table classics and slots.
- Lands of Lore III (1999) – The final Lands of Lore entry, combining action and RPG elements.
- Recoil (1999, co-developed) – Arcade-style tank combat with destructible environments.
- Sports Car GT (1999, co-developed) – A realistic racing title Westwood helped bring to life.
- Command & Conquer: Tiberian Sun (1999)
- Command & Conquer: Tiberian Sun – Firestorm (2000, expansion)
4. Late Experiments & Online Era (2000–2002)
In their final years, Westwood stepped outside pure RTS comfort and tried new genres: action-RPGs, console action games, and early online worlds.
- Nox (2000) – A fast-paced isometric action RPG with strong multiplayer and cheeky humor.
- Command & Conquer: Red Alert 2 (2000)
- Command & Conquer: Yuri’s Revenge (2001, expansion) – A fan-favorite add-on starring the mind-controlling Yuri.
- Emperor: Battle for Dune (2001) – A fully 3D Dune RTS and follow-up to Westwood’s earlier Dune efforts.
- Pirates: The Legend of Black Kat (2002, PS2/Xbox) – Swashbuckling ship battles and on-foot adventuring.
- Command & Conquer: Renegade (2002) – A first-person shooter set in the C&C universe.
- Earth & Beyond (2002) – A sci-fi MMORPG with space exploration, trade, and faction politics.
Alongside these, Westwood worked on numerous ports, console versions, and compilations (like Command & Conquer Gold and
various console releases of C&C and Kyrandia). Those are technically separate products, but the list above covers the main original Westwood-developed
games and expansions most fans consider the studio’s core legacy.
Key Westwood Franchises and Why They Matter
Command & Conquer Series
The Command & Conquer franchise became the face of real-time strategy for a generation of PC players. Tight controls, intuitive
base-building, FMV cutscenes, and iconic soundtracks set a tone that other RTS games chased for years. Whether you prefer the grim Tiberian storyline
or the campy alternate-history chaos of Red Alert, this series is central to any Westwood Studios games list.
Dune RTS Games
Westwood’s Dune II essentially wrote the RTS rulebook: harvest resources, build a base, train units, and crush your foes in real time.
Later, Dune 2000 and Emperor: Battle for Dune modernized the formula with better graphics and full-motion video.
These games showed how a licensed universe could be turned into deep, replayable strategy instead of a throwaway tie-in.
Lands of Lore
The Lands of Lore trilogy followed heroes through lush, first-person fantasy worlds filled with voice acting and atmospheric sound.
If you love Eye of the Beholder-style dungeon crawls but want something more cinematic, this series is a great bridge between old-school and
modern RPGs.
The Legend of Kyrandia
With its whimsical art and clever puzzles, The Legend of Kyrandia series represented Westwood at its most playful. These are classic
adventure games: inventory puzzles, quirky NPCs, and plenty of “I can’t believe that was the solution” moments.
Licensed Gems and One-Off Experiments
Westwood’s résumé is also dotted with standout licensed projects:
- Eye of the Beholder and Eye of the Beholder II defined D&D dungeon crawling for PC owners.
- The Lion King proved they could handle tight, challenging platformer gameplay for a massive Disney hit.
- Blade Runner became a cult classic for its moody atmosphere and branching narrative.
- Nox showed they could compete in the action-RPG space with fast combat and cheeky writing.
Why Westwood Studios Still Matters
Even decades after the studio closed, Westwood’s games still show up in “best of all time” lists and retro collections. Their work:
- Defined the RTS language that later games like StarCraft and Age of Empires built upon.
- Pushed cinematic storytelling in PC games through FMV, voice acting, and strong soundtracks.
- Balanced depth with accessibility, making strategy and RPGs easier to get into without dumbing them down.
For anyone building a retro library or writing about game history, a Westwood Studios games list isn’t just nostalgiait’s a roadmap
of how PC gaming grew up.
Experiences & Tips: Revisiting Westwood Studios Games Today
Knowing the names and release dates is one thing. Actually playing these games in 2025 is another adventure entirely. Here are some practical,
experience-based notes if you’re planning to dive into the Westwood catalog now.
1. Where to Start If You’re New to Westwood
If you’ve never touched a Westwood title, start with one game from each “pillar” instead of trying to marathon the entire list:
- RTS sampler: Command & Conquer: Red Alert 2 or Tiberian Sun – still easy to pick up, and the pacing feels surprisingly modern.
- Adventure / narrative: Blade Runner or The Legend of Kyrandia – for story and atmosphere.
- RPG flavor: Lands of Lore: The Throne of Chaos or Nox – one classic-style, one fast action-RPG.
Once you’re hooked, circle back to Dune II just to see how much of today’s RTS design was already there in the early ’90s.
2. Getting Old Games Running Smoothly
Many Westwood classics were built for MS-DOS or early Windows. To play them comfortably now, you’ll usually:
- Use an emulator or compatibility layer (like DOS emulation for older titles).
- Look for modern digital releases that include pre-configured setups and patches.
- Use community patches or fan-made installers to fix resolution and sound issues.
The good news: These games are old but not ancient. With a little setup, they tend to run well on modern hardware and don’t demand much horsepower.
3. What Still Holds Up (And What Shows Its Age)
If you go into Westwood’s games expecting modern convenience features, you’ll have some “oh wow, that’s old-school” moments. But several aspects still
shine:
- Mission design: C&C scenarios are simple on paper but surprisingly tense in execution.
- Atmosphere: From the rain-slick streets of Blade Runner to the haunting deserts of Dune II, the mood is timeless.
- Music: Command & Conquer soundtracks in particular are still beloved and widely replayed.
On the other hand, you’ll notice:
- No ultra-modern tutorials – sometimes you’re dropped in with a short briefing and expected to figure things out.
- Occasional difficulty spikes and “guess what the designer is thinking” puzzles in Kyrandia-style adventures.
- UI limitations compared to newer RTS titles (fewer quality-of-life features, limited unit control options).
Think of it as part of the charm: Westwood games reward patience and experimentation, not just speed-clicking.
4. How to Approach the Full Westwood Studios Games List
If you’re the completionist type, tackling “all video games made by Westwood Studios” can feel intimidating. A good approach:
- Play by era: Start with an ’80s Westwood Associates RPG, then move forward chronologically to feel the studio’s evolution.
- Pick one franchise at a time: For example, work through Kyrandia I–III, then Lands of Lore, then C&C.
- Don’t skip oddballs: Trying things like Recoil or Earth & Beyond gives you a fuller picture of their ambitions.
The joy is in watching ideas cross-pollinate between genresRTS pacing in RPG encounters, adventure game storytelling in strategy campaigns, and so on.
5. Sharing the Experience With New Players
Introducing Westwood games to younger players or friends who never grew up with them? A few tips:
- Frame them as history pieces that are still fun, not just museum exhibits.
- Co-pilot a few early missions or puzzles so they’re not struggling with old UIs alone.
- Lean into the FMV and campy cutsceneshalf the fun of C&C is watching the over-the-top acting.
By the time you’ve marched through harvesters, sabotaged Soviet bases, and yelled at your units to stop pathfinding into cliffs, you’ll understand why
Westwood still inspires such loyalty. The studio may be gone, but the Westwood Studios games list is still one of the richest,
most influential catalogs in PC gaming history.
